Posner: Eventually there will be an international law of virtual worlds
JRP: A currency is legitimate in the usual sense if it is legal tender-- i.e., you can't refuse it as a means of payment. So you can have a legitimate currency within a virtual world, but you could not compel people outside it to accept virtual world dollars in payment for goods or services.
Skadi Nordwind: The corporation still resides in the US.
JRP: Good question, but it arises in ordinary law--accident at sea, etc.--so there is an international law of admiralty. Eventually there will be an international law of virtual worlds.
What if there are disagreement between states on its taxation? Well, no other ways but to resolve this in a Treaty. And who knows, maybe as a part of that Treaty, online gaming societies can create their own version of body of law, independent of any state. This way they can refer their dispute to their own rules, interpret agreement in accordance with their own usage and customs, settle their problems at their own virtual court and enforce them with their own cyber police. A truly sui-generis legal community.
- Develop their own customs, usages and traditions
- In the future, their "GNP" could be greater than a state
- Are in the process of developing their own dispute settlement process
- Are developing their own sense of citizenship, rights and obligations
JRP: The servers are solid, but not the software. The way law historically develops is from custom. I can imagine customs emerging from interactions among avatars, and then Linden codifying the customs, as laws, that seem best to regulate the virtual world.What legal reporter usually do is codifying custom into codes. Well, why not start codifying it now? What are the custom enforced among avatars? Let's start codifying it and later we can make the draft convention (in a few years). We can do it through wikis if you want.
The transcript of the talk is available here.
(Hat Tip to Denise Howell)
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